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Peoplevine SLA

Peoplevine support, service level agreement, patch management and disaster recovery

Updated this week

Please note that this is our standard SLA for all clients in our multi-tenant and enterprise environments.

As a cloud-based service, Peoplevine strives to ensure we are always up and running, but the reality is nothing is perfect.  So this is why we share with you our processes and service levels we aim to achieve.

Our staff is dedicated not only to the success of our platform, but also the success of our clients.  As an organization, we take timely and appropriate actions to identify relevant patches and system updates to ensure the ongoing functionality of our Apps and to minimize the risk of exploitation of recognized and announced vulnerabilities.

UP-TIME

Our goal: 99.9% up-time where we ensure our platform is operational 24/7 except for up to 8.77 hours per year and regular scheduled outages. 

There are a few core components within our multi-tenant infrastructure that could impact our availability:

We do not rely on any other platforms or 3rd parties outside of these 5 providers.  Please note we DO NOT provide an SLA for our Apps when hosted in an on-premise environment and do not count hardware outages towards our SLA when using an Enterprise license.

Although we will ensure the connectivity to certified 3rd party integrations are running properly, we are unable to provide any SLA on their specific product's availability.

DISASTER RECOVERY

The Peoplevine platform relies on Microsoft Azure to ensure continuous availability of our platform. While this is the leading provider in Enterprise cloud infrastructure, we have architected a disaster recovery approach.

For starters, the Peoplevine database is backed up 50 times per day and is retained for up to 30 days, allowing us to restore the data to any 30 minute period. The source code that runs the Peoplevine platform is stored in a secured repository and can be deployed within minutes to any other destination. The storage files are also deployed on a CDN for disbursement to multiple servers globally to avoid downtime.

In the event there is a widespread outage within the Microsoft Azure platform, that does not look to be resolvable in the next 24-hours, we are able to deploy our software to an off-site hosting provider to ensure redundancy.

BUG FIXES & PATCH MANAGEMENT

Prior to launching any new software feature, our staff performs extensive unit testing along with regression testing to ensure no bugs are introduced with the latest updates.  In the event a bug is identified in our platform, our staff will classify it under the following categories:

Severity Level

Response Time Goal

Update or Resolution

Severity 1

30 minutes

4 hours

Severity 2

4 hours

24 hours

Severity 3

24 hours

1 week

SEVERITY 1

Definition: An outage or a bug that impacts all users and all people interacting with any one of our Apps, regardless of component in a specific Region.
Response Time: We will provide an update within 30 minutes after being notified of the issue.
Resolution Time: We will provide a fix and publish to our production environment within 4 hours after our first response regarding the issue.

SEVERITY 2

Definition: An outage or a bug that impacts a larger subset of our users and their customers across multiple clients interacting with any one of our Apps in a specific Region.  This is not a system-wide issue but it impacts specific functionality leveraged.
Response Time: We will provide an update within 4 hours after being notified of the issue.
Resolution Time: We will provide a fix and publish to our production environment within 24 hours after our first response regarding the issue.

SEVERITY 3

Definition: An function issue or a bug that impacts a few users and a few people across multiple clients interacting with any one of our Apps in a specific Region.
Response Time: We will provide an update within 24 hours after being notified of the issue.
Resolution Time: We will provide a fix and publish to our production environment within 1 week after our first response regarding the issue.

Note: These are our standard service level agreements and overall handling of bugs in our platform.  We work hard to provide quicker response times and have been known to patch bugs within minutes after identifying it.

All other requests may be ignored.  If you need additional assistance, contact your customer success manager to learn about our Business Continuity plans. 

SUPPORT

Our support staff is available to support your needs based on a few rules:

  1. The highest priority for our support team are Severity 1, 2 and 3 tickets, which relate directly to outages or issues.

  2. Our staff is then available to respond to any client specific needs for up to 60 days after the launch of a project (launch starts the day your solution is available to the public with an application, member portal or other public facing experience).

  3. Any additional requests may not be replied to unless you have an additional SLA in place with Peoplevine.  If you need additional assistance, we provide free resources at https://peoplevine.com/support. 

Please Note: our support staff does not have the ability to make modifications to your website, except for modifications to your site navigation.  They will provide you with tutorials and basic guidance.  If you need hands on assistance, contact your Customer Success Manager to setup a statement of work or handle during your scheduled office hours.

We will make reasonable efforts to respond to service requests in a timely fashion, however, Peoplevine's failure to adhere to the times stated will not constitute a breach by Peoplevine. The guidelines are for informational purposes only and subject to change at Peoplevine's discretion.

DEFINITIONS

App: This is our Peoplevine API, PeopleVine Control Panel, Peoplevine Portal and Peoplevine Check-In App.

Downtime: The total accumulated minutes, across all apps deployed by Customer , during which the App is unavailable. A minute is considered unavailable for a given App when there is no connectivity between the App and general world wide web.

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